AI Insights · Timothy · April 2022
Top 5 Hybridcasual Games on Android in Peru: Q1 2022
Discover the performance metrics of the top 5 hybridcasual games on the Android platform in Peru during the first quarter of 2022.
In the first quarter of 2022, the hybridcasual games market on the Android platform in Peru showcased some interesting trends. Here, we delve into the performance of the top 5 games: Piano Fire: Edm Music & Piano, Tiles Hop EDM Rush Music Game, Race Master 3D - Car Racing, Magic Tiles 3, and Sniper 3D:Gun Shooting Games. Data for these games were sourced from Sensor Tower.
Piano Fire: Edm Music & Piano saw an impressive start to the quarter with weekly downloads peaking at over 109K in the week of January 10. However, downloads gradually declined to about 20.9K by the end of March. Weekly active users followed a similar trend, starting at 153.9K in early January and decreasing to 47.5K by late March.
Tiles Hop EDM Rush Music Game maintained a relatively stable performance in terms of weekly downloads, starting at around 48K and dipping slightly to about 21.3K by the end of the quarter. The game's weekly active users saw a slight decline from 264K in late December to approximately 212K by the end of March. Revenue showed minor fluctuations, peaking at $82 in the week of January 31.
Race Master 3D - Car Racing had consistent weekly downloads, starting at 32.3K and ending the quarter at 19.7K. Active users also saw a slight decline, from 120.4K at the start of the year to 102.3K by the end of March. Revenue peaked at $116 in the first week of January and saw minor fluctuations throughout the quarter.
Magic Tiles 3 experienced steady weekly downloads, starting at 31.2K and declining to 16.6K by the end of March. Active users showed a slight decrease from 161.3K to 134.5K over the quarter. The game's revenue saw a steady increase, peaking at $119 in the last week of February.
Sniper 3D:Gun Shooting Games saw its weekly downloads peak at 29.3K in mid-January, gradually decreasing to 14.1K by the end of March. Active users started at 145.2K in late December and declined to 114.8K by the end of the quarter. Revenue for the game peaked at $1.9K in the last week of January.
For more detailed insights and data, visit Sensor Tower.